

But that’s ok, because each boss is different, and while challenging as hell, very beatable. All you will do in this game is meander through the world, opening doors and fighting bosses. It’s as if the developers wanted to take the visual style of the Legend of Zelda, inject it with the self-flagellating difficulty of Dark Souls, and then distill this mix into the simple brew that is Shadow of the Collossus. On the note of boss fights, that’s literally all this game is. You get one arrow as your weapon, and one hit can kill you. The music goes from fun and energetic, rife with the promise of hope and adventure, to the intense and frenetic speediness reminiscent of Mega Man 2 boss fights. The landscapes are pretty but played out nostalgia triggers, and so is the soundtrack. For anybody who grew up with a SNES or a Genesis, this game will put you right back in your best friend’s basement, wired on candy and taking turns playing the same game on a crappy tube TV for hours on end. The environments run the classic gamut of outdoor courtyards with flowing waterfalls and ivy-laced granite to snow covered winter landscapes and lava covered brick red paths that reminds one of the Sith planet of Korriban.

The colours are vibrant, and the 16-bit graphic style ensures everything runs super smooth.

The visuals are like something you would see from a top-tier, in house Nintendo game from the early 90s.
